![]() ![]() Bosses can be huge, and will take a lot of effort to dispatch compared to the normal monsters, but they aren’t so difficult as to halt progress for very long. You’ll play through short levels that consist of a few rooms until you reach a boss, at which point you’ll move to a new section of the map. To begin with, you’ll only have access to the campaign, which is played out on a 3-D map that is a nice homage to table-top setups. This is the only way to upgrade your abilities as well, and the pieces needed to perform said upgrades come in at a fairly rapid clip. This means spending gold on upgrading items you aren’t even using just so that you can get your character to the next level. Upgrading looks to be a pain in the ass as time goes on as you don’t get much experience from actually playing the game, but rather from upgrading your gear. Some of the abilities are better or worse depending on your playstyle, but you can usually find a balance with the rest of your team to allow for interesting interactions. Of course, each of these abilities will change as you find and upgrade new gear. He can activate a heal (and later, different kinds of buffs in the third slot), and when he attacks, a random trigger can lower the enemy’s armor class. His movement ability (these trigger randomly) will heal a random ally. He’s got a blunt weapon, he’s wearing cleric garb, and he has a healing ability. Let’s take Halbenet, our Cleric, for example:Īs you can see, Halbenet looks like a Cleric. What is constant among all characters is that each will have an ability that can trigger from movement, has two activated abilities, and then has another ability that will trigger on attack. ![]() The different classes are traditional D&D flavor, and those classes will determine the character’s abilities, but you can further customize them by changing out equipment to affect the outcome. Each character falls under a particular archetype, and those archetypes work better or worse against the others, in sort of a power wheel. You’ll start with a short tutorial that explains the game’s simple yet intuitive mechanics. Similar to other games like Stormbound, which I wrote about before, but set in a more familiar universe and done differently enough that I’ve found this to be more enjoyable. What originally caught my attention about this mobile title (besides being a D&D inspired game) was the turn based combat on a small grid. The newest game added to the roster is none other than Warriors of Waterdeep, which is a Dungeons & Dragons licensed title. With four titles that each have their own things going on it seems like it would get overwhelming, but I have found a balance between titles that share some similarities but still play out in different ways - different enough to keep me engaged. Generally I play a little bit before work, on my lunch break, before I nap in the afternoon and again in the evening before sleeping until work comes back around. It’s unlikely that I spend more than 30 or so minutes at a time playing any one game, but I have a pretty good roster of games that I’ve settled into a routine with, and I play each for chunks at a time throughout my day. During the time I wasn’t playing much on my PC or my Playstation, I was still spending at least a couple of hours a day on mobile titles. Thankfully, blogging about things can be therapeutic, and since then I’ve made more time for gaming and have found some new things that have held my attention, but more on that later. ![]() As I mentioned in my recent ramble post, I haven’t been gaming as much lately and was in a bit of a funk.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |