It just depends on what year you make the engine in, and all the other options, like bore/stroke, but also overhead cam, fuel injection, intake/header etc you slapped on the engine and how far you tweak all the sliders.īut usually from my experience with all the engines I ever made you run into surge when you make the turbine inducer way too small and you are hitting the left "grey area" of the compressor map.īut I forgot to say I'm trying to make it have a low end torque and dont rev high. (I find such a tiny engine pretty much useless, unless you are doing a motorbike engine, and even there I would not go below 600cc xD) It is a piece of crap, as you'd expect at such a small size, but it works. Not a great place to set up a small auto industry, I basically used the smallest possible engine with the lowest quality sliders and the cheapest parts.Originally posted by Medu Salem:From trying a few minutes ago I can perfectly do a 250cc i3 engine with a turbo without going into surge. I had a game where it took to 1965 to go bankrupt in Archana. I'm not sure how well it handles hills though, it might not get up the steeper ones. Not fast, but handles well enough and can travel up to 55 mph, which is basically what it needs to do for delivery work in the early 50s. I loaded up the van in BeamNG.drive and I can see why it's selling: It's a nice ride. I have to review my save to see if I'm actually making a profit, or if I'm just managing to lose slower. The closest I've come to competitive on the nicer stuff is the luxury versions of convertibles, offroad, and utility. Maybe I'm just not very good at designing high-end stuff. Anything with enough prestige to satisfy them is going to take too long to develop, so its competitive value is garbage after the many years it takes to design. On Insane, I don't think it's possible to make something competitive for the Luxury or GT markets. That was in answer to the guy which had some trouble in building cars, as in: the business aspect is now quite more important than the engineering aspect, especially compared to the initial engine simulator. Which is fine, the point I'm trying to make is not that less hard = worse game, what I'm trying to tell is that almost all kind of car you can dream of has a solution and a market, so in the new version there's almost no way of engineering a car wrong, the only risk is being unable to produce it at a decent price point. In the UE/Campaign version you can just decide arbitrarily engine capacity and layout and you can always find a compression/timing combination that makes it work.Īnd finding the optimal solution is easy, because all the governing equations became directly proportional and the number expose a lot of their internals, so a two pass tune will always get you into the optimal spot for performance/efficiency you're looking for. In the Kee/Old version, some engine combinations where almost impossible to make run. I think I didn't express properly what I meant. In any case I've also made some pretty good cars and engines by getting out of comfort zone of fine-tuning sliders until the desirability stops going up, and instead setting up something I think they might like and fixing the rest of it to match. You might be surprised to find that Family, Delivery, and even Utility can be very happy with an I3 tuned for fuel efficiency. I've also done a couple shitbox-oriented (or eco oriented) campaigns. Also, once you get some familiarity up, you can build V12's, and they love those. Since engineering cost is spread across not many cars in those markets, I think that's a much better choice. For example, early luxury and GT and both well-served with I6 engines, and those have a MUCH faster engineering time than V8's. I'm still sometimes surprised by what works when I thought it wouldn't, or even works better than what I used to be doing. You can certainly find a forumula and stick to it, but trying different things is worthwhile. I disagree that it's quite as formulaic as you think, though. Or, you could check out my Let's Play I linked in the OP. I don't think the game is very hard as long as you have someone to ask questions to, the official automation discord is pretty active. I had a little trouble at first but I learned a lot from watching his videos.
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